![]() ![]() ![]() All slice an dice needs to know is the filament size and aspect ratio, etc. All the details like lifting the head on moves, controlling the fan, wiping the nozzle, feed rates, temperatures and making rafts will be in my machine controller rather than adding it all to Skeinforge and having to re run it to change anything. From that data I will be able to preview it on screen, make animated gifs or control my machine. In the short term I will make a script which imports gcode and reduces it to a list of layers having a list of filament paths. I think it would be much better to output xml from slice and dice and then have different python scripts which know about the machine to convert that to machine actions in gcode or whatever the machine eats. Darwin moving head, Seedling moving table. nozzle wiping, which varies from machine to machine, e.g. IMHO, Gcode is not really the right format for output from slice and dice because you have to put all the details of how the machine works, e.g. Please don't emulate this stuff, I am trying to work out how to filter it out! I extrude with the fan running and don't have pauses between layers. Between segments it homes, turns the extruder on for a second, then moves to the workpiece. ![]() It puts the fan over the workpiece and cools it for 40 seconds turns it off for 8 seconds. The RepRap code does not run the fan while it is extruding. Skeinforge stretches the edges of sparse infill, which gives the path the wedge look on large sections. I assume the command is fan off when ending a layer and fan on when starting a new layer, if it ain't or there are other differences, please post what it is and I'll switch my code.īy the way, thanks for mentioning that the infill has to stretch around the perimeter or the next hatch falls through. I'm trying to match current reprap gcode, but I haven't been able to run reprap host yet so I'm matching the old versions of reprap gcode which are online. There's already a reprap.py in Greenarrow's pyRepRap code. I added a fan off command when ending the layer and fan on (M106) when starting, so hopefully reprap.py script will be able to handle gcode from Skeinforge. The downside is that when insetting, they make smooth loops, even if the original loop was sharp. The nice thing about intersecting circles is that they create smooth loops from anything. ![]() Skeinforge uses intersecting circles to slice the STL, and inset & outset the resulting polygons. I might start optimizing in a few months after I finish the program, but my software wish list grows faster than I can code There's no optimization and the beanshell script language is even slower than python. Gcode after comments were added by Skeinforge, a related gcode viewer and analyzer, which is at: ( Extruder paths for layer 0 of Hollow Square ) ( GCode generated by March 29,2007 Skeinforge ) Unfortunately, I don't have documentation for these scripts yet, but they work well enough. Below that is the excerpt after comments were added by Skeinforge, a related gcode viewer and analyzer, which is at: Then turn your shape into a triangle mesh, select it and choose Skeinforge from the Scripts menu in the Tools folder, then click OK.īelow is a gcode excerpt from Skeinforge. To use it, put the file into the Art of Illusion tools folder in the scripts folder. I do not know how to get the host to print out Gcode, however, you can print out gcode with the Art of Illusion script Skeinforge, which used to be called Threadforge and was Export Slices before that. ![]()
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